Computer and Mathematical

Video Game Designers

Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

MAY 2025 · OCCUPATIONAL WAGES

A wage reference for United States.

Published wage percentiles describe a distribution within the source occupation group. They provide context for a career decision; employer packages and job offers have their own terms.

Source wage group: Web and Digital Interface Designers

This wage group may include multiple detailed occupations. The figures are for the source group, which may be broader than Video Game Designers. They are not an exact-title, employer, experience or seniority match.

May 2025 · USD · United States. Annual and hourly figures are shown only when the source publishes them; neither is calculated from the other.

U.S. Bureau of Labor Statistics occupational wage data, distributed through the O*NET® OnLine service.

Median annual wage$104,000USD per year · Published 50th percentile
Median hourly wage$50.00USD per hour · Published 50th percentile

Annual wage thresholds

USD per year

Hourly wage thresholds

USD per hour

Published occupational wage percentiles · United States · May 2025
PercentileAnnual wage (USD/year)Hourly wage (USD/hour)
10th$53,750$25.84
25th$73,290$35.24
50th · Median$104,000$50.00
75th$158,820$76.36
90th$201,550$96.90

“≥” means at least the published amount; “≤” means at most that amount. These are bounds, not exact values. “Not published” means the source did not provide that figure. Occupational wages follow the source definition and do not establish an employer’s base salary, equity or total compensation.

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THE WORK BEHIND THE TITLE

What this career involves.

Occupation definitions describe common work. Responsibilities and requirements vary by employer and specific job.

Selected title examples

Computer Game DesignerComputer Video Game DesignerConcept ArtistContent CreatorDesign DirectorDesignerEnvironment ArtistEnvironmental ArtistGame Design ConsultantGame DesignerGame DeveloperGame Engineer
Expand more title examples (21)
Game MasterGame TesterGamemasterGameplay EngineerInteractive Multimedia DesignerLevel DesignerMobile Game EngineerMotion DesignerNarrative DesignerPrototype DeveloperTechnical ArtistThree Dimensional Artist (3D Artist)Video Content CreatorVideo Game CreatorVideo Game DesignerVideo Game DeveloperVideo Game EngineerVideo Game MakerVideo Game TesterVideogame DesignerWorld Designer

Typical tasks

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.
  • Conduct regular design reviews throughout the game development process.
  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
Expand more tasks (18)
  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
  • Provide feedback to designers and other colleagues regarding game design features.
  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
  • Provide feedback to production staff regarding technical game qualities or adherence to original design.
  • Create gameplay prototypes for presentation to creative and technical staff and management.
  • Guide design discussions between development teams.
  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.
  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
  • Collaborate with artists to achieve appropriate visual style.
  • Write or supervise the writing of game text and dialogue.
  • Consult with multiple stakeholders to define requirements and implement online features.
  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
  • Create gameplay test plans for internal and external test groups.
  • Provide test specifications to quality assurance staff.

Skills used in this work

Programming
Writing computer programs for various purposes.
Active Listening
Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
Critical Thinking
Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions, or approaches to problems.
Reading Comprehension
Understanding written sentences and paragraphs in work-related documents.
Complex Problem Solving
Identifying complex problems and reviewing related information to develop and evaluate options and implement solutions.
Judgment and Decision Making
Considering the relative costs and benefits of potential actions to choose the most appropriate one.
Expand more skills (29)
Active Learning
Understanding the implications of new information for both current and future problem-solving and decision-making.
Systems Analysis
Determining how a system should work and how changes in conditions, operations, and the environment will affect outcomes.
Time Management
Managing one's own time and the time of others.
Systems Evaluation
Identifying measures or indicators of system performance and the actions needed to improve or correct performance, relative to the goals of the system.
Writing
Communicating effectively in writing as appropriate for the needs of the audience.
Coordination
Adjusting actions in relation to others' actions.
Monitoring
Monitoring/Assessing performance of yourself, other individuals, or organizations to make improvements or take corrective action.
Speaking
Talking to others to convey information effectively.
Negotiation
Bringing others together and trying to reconcile differences.
Operations Analysis
Analyzing needs and product requirements to create a design.
Persuasion
Persuading others to change their minds or behavior.
Social Perceptiveness
Being aware of others' reactions and understanding why they react as they do.
Technology Design
Generating or adapting equipment and technology to serve user needs.
Instructing
Teaching others how to do something.
Learning Strategies
Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things.
Mathematics
Using mathematics to solve problems.
Management of Personnel Resources
Motivating, developing, and directing people as they work, identifying the best people for the job.
Service Orientation
Actively looking for ways to help people.
Operations Monitoring
Watching gauges, dials, or other indicators to make sure a machine is working properly.
Quality Control Analysis
Conducting tests and inspections of products, services, or processes to evaluate quality or performance.
Management of Financial Resources
Determining how money will be spent to get the work done, and accounting for these expenditures.
Management of Material Resources
Obtaining and seeing to the appropriate use of equipment, facilities, and materials needed to do certain work.
Science
Using scientific rules and methods to solve problems.
Equipment Selection
Determining the kind of tools and equipment needed to do a job.
Installation
Installing equipment, machines, wiring, or programs to meet specifications.
Troubleshooting
Determining causes of operating errors and deciding what to do about it.
Equipment Maintenance
Performing routine maintenance on equipment and determining when and what kind of maintenance is needed.
Operation and Control
Controlling operations of equipment or systems.
Repairing
Repairing machines or systems using the needed tools.
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Sources and citation.

Cite this page: Wages.fyi, “Video Game Designers career and wage guide.” Link to this Wages.fyi page

This page includes information from the O*NET® 31.0 Database by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA). Used under the CC BY 4.0 license. O*NET® is a trademark of USDOL/ETA. Wages.fyi has selected and organized this information and added wage navigation and explanations. USDOL/ETA has not approved, endorsed, or tested these modifications. Database license and attribution requirements.

Official occupation profile · Official wage reference . Wage reference: U.S. Bureau of Labor Statistics May 2025 Occupational Employment and Wage Statistics, distributed through the O*NET® OnLine service. Source data and publication dates can differ from the date this page is accessed.